Vignette is available for play :)

We’ve released the executable version of the research prototype so that creative minds can play with it. 🙂 Please go to the download page for this. We’re also looking forward to release a more stable version soon.

The Japan Science and Technology Agency (JST) also filed a patent for Vignette.

Vignette is to appear in CHI 2012 and SIGGRAPH 2012

We are happy to share that Vignette is about to appear in CHI 2012 (full paper) and selected for CHI Video Showcase and CHI Interactivity Session. For those who couldn’t attend CHI, it is also appearing in SIGGRAPH 2012 Studio Talks and Poster sessions.

We are planning release a free version Vignette soon to that creative hands can play with it. For those who want to experience the solid awesomeness of illustration drawings, keep an eye on this blog 🙂

Here is video demonstration of Vignette

Vignette: A Natural and Easy Way of Creating Illustrations

Vignette is an interactive tool that facilitates texture creation in pen-and-ink illustrations in a natural and easy way. Unlike existing systems, Vignette preserves illustrators’ workflow and style: users draw a fraction of a texture and use gestures to automatically fill regions with the texture. Our exploration of natural work-flow and gesture-based interaction was inspired by traditional way of creating illustrations. Vignette makes the process of illustration more enjoyable and that first time users can create rich textures from scratch within minutes.

Vignette was developed in summer 2011 in Japan Science and Technology Agency(JST), Igarashi Design Interface Project.

People: Rubaiat Habib KAZI, Takeo Igarashi, Shengdong Zhao and Richard Davis. Special thanks to Kenshi Takayama and Jun Mitani.